Blockchain Gaming Awards Ceremony 2022
Blockchain Gaming Awards Ceremony 2022
Description: When will the GameFi sector see a “second growth curve” and a sustainable X to Earn model?
While the previous bull market saw hundreds of Play to Earn games launched, only a few were able to maintain a steady user base as the market declined. This became apparent in July when activity continued to fall.
However, the trying market conditions also highlighted the handful of titles that managed to stand out. Splinterlands is one of those projects, retaining users thanks to its low barrier to entry, simple gameplay and fast battle speed. Axie Infinity also continued to introduce new features to regain momentum.
Footprint Analytics data shows the overall performance of the GameFi sector in July.
– The total number of users decreased by 21% MoM, and the growth of new users was weak.
– Transaction activity was down 55% MoM and 737% YoY.
– The number of projects had an MoM growth of less than 2%.
– VC financing increased by 17% MoM and 126% YoY.
There were less than 80 GameFi projects launched 3 consecutive months up to July 31. As evident in the chart, all chains saw stagnant growth (although Polygon and WAX are slightly up.)
Gamers pay more attention to the playability of the game and the smoothness of the network experience and have extremely high requirements for the network. On the Ethereum chain, you need to pay high gas fees at every turn. When encountering the problem of on-chain congestion can bring players a very bad experience. Therefore, these issues are a priority for development teams creating new projects.
Footprint Analytics – Gas Used On Chain
New projects on Ethereum face high fees and congestion, which has led to more projects moving to BSC (now BNB) since July 2021.
This has led BNB to attract a high volume of games that fail to retain users—indicating the high quantity and low quality.
Footprint Analytics – BSC GameFi Tracker
Footprint Analytics – Ethereum GameFi Tracker
Compared to both chains, Polygon has presented a faster solution, with the cost per transaction being about 10,000 times lower than Ethereum, and the transaction speed is up to 7000 tx/s.
GameFi Web3 category accounts for 98% of GameFi’s total funding.
With the rise of the Web3 concept in the blockchain, newer scenarios and requirements are introduced into the game industry.
Compared with June, GameFi financing activity gradually recovered in July, increasing by 17%. In terms of funding categories, with the development of blockchain technology, more and more investment funds are injected into Web3-type GameFi, among which Web3-type funding accounts for 98%.
Footprint Analytics – Gaming Financing Distribution
Web3 has entered the public eye since November last year. It wasn’t until after April that Web3 became the focus of the crypto market. And recently, Animoca Brands announced the completion of $75.32 million in financing. It is the second tranche of funding announced following $358.8 million on Jan. 18. With a strong focus on Web3, the company aims to address existing interoperability issues in the metaverse industry to realize its vision of an open metaverse.
Footprint Analytics – Gaming Financing Ranking
A total of 22 projects received financing in July, generally following market fluctuations. Investment rounds are still active at the seed stage for many months, supplemented by other rounds. This is highly related to the active time of users after the project is launched. Judging from the number of active users of the project, the active time for multiple projects such as StarSharks and Cryptomines does not exceed 3 months. Therefore, according to the current project development trend, VC’s investment funds remain in new projects.
Footprint Analytics – Number of GameFi Projects Funded in July
Footprint Analytics – StarSharks: Monthly New Users & Active Users
Footprint Analytics shows that the total number of monthly users is 1.19 million, of which 483,000 are new users, and 710,000 are old users. At the beginning of the year, developers engaged millions of users through a variety of game genres and styles. And they keep trying them out in a wide range of games. Users profit if they can catch a bull market, but if they encounter a bear market, they are in trouble.
Footprint Analytics – Monthly GameFi Users
The overall subscriber base has decreased from 3.59 million players in January to 1.19 million in July (-69%). Here are the pain points of GameFi:
– Lack of originality, with an economic model mainly based on mining, output and reproduction.
– Some games require players to invest in game tokens before they can play, and users have a strong demand for capital recovery.
– Infinite inflation model, affected by the bear market, governance token and in-game token prices bring down, their games cannot get rid of the death spiral.
As a result, most P2E games require new players to enter to maintain economic stability.
Take Axie Infinity and Splinterlands are two examples.
Splinterlands has been a relatively hot game since its launch. In terms of the percentage of new users in July, Splinterlands is the project with the highest percentage among all the projects.
Footprint Analytics – New Users by Protocol %
Footprint Analytics – Top10 Gamers by Chain
In contrast to Axie infinity before March, to participate in the game to truly gain revenue, real money was required to purchase the pet P2E (expected to be about $110 at the then-currency price). But the cost is high for the average player, and the payback period will lengthen as market trends change. However, Splinterlands requires only $10 to participate in the game, which is a low barrier to entry.
In general, the development team of Axie infinity ignored attractive designs when designing the game and launched the Origin version at the end of March, adding cards and free attributes. And the virtual Land pledge function was launched in early July. I hope users can experience the game’s fun, not just make money.
Axie infinity’s fortunes are turning.
From GameFi’s monthly trading volume change, only October-November last year was a period of incremental trading. After December, the overall trading volume gradually declined until the lowest value in July. This process of change is very similar to the meaning of new projects that appear to attract a large number of players to trade and then leave after they get tired of playing.
Footprint Analytics – GameFi Monthly Volume
Despite the decline in the GameFi trading market, Ronin was able to buck the trend of declining trading volume on mainstream blockchains and overtake BSC to regain the number one spot. This is mainly due to the launch of the virtual land pledge feature on its on-chain Axie infinity game, which has contributed to the growth of AXS prices and the gradual improvement of the trading volume.
Footprint Analytics – Gaming Volume by Chain
n the past bull market, many new Play-to-Earn games were launched, but only a few were able to maintain a steady user base. Splinterlands is one of those projects, retaining users through its low barrier, simple gameplay and fast battle speed. Also, Axie Infinity never stopped innovating, adding new features to regain its status.
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Asia Blockchain Gaming Alliance( ABGA )——A non-profit, blockchain alliance, co-sponsored by leading institutions in the gaming industry. We are optimistic about blockchain games, NFTs and Metaverse, and we are taking the initiative to support ABGA-related activities and investments.
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